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The organization behind the OpenGL graphics software released specifications Thursday for a major update designed to add some razzle-dazzle to computer games. Specifications for version 2.0 of ...
OpenGL is a well-known standard for generating 3-D as well as 2-D graphics that is extremely powerful and has many capabilities. OpenGL is defined and released by the OpenGL Architecture Review Board ...
OpenGL was first created 25 years ago, but the architecture for graphics chips has changed dramatically. Many platforms use GPUs, and an open API remains important for getting the performance out ...
OpenGL 3.0 also introduces a deprecation model to enable the API to be streamlined while providing full visibility to the application developer community, enabling the API to be optimized for current ...
IntroductionThis example demonstrates the creation of a texture in OpenGL* 4.3 that has a sub-region updated by an OpenCL™ C kernel running on Intel® Processor Graphics with Microsoft Windows ...
Version 4.1 is more incremental, solving several specific problems for developers. This new version of the cross-platform, royalty-free, open-source computer graphics API adds the additional ...
The Khronos Group today announced the release of the OpenGL 4.1 specification, delivering enhancements to the standards that drive high-performance graphics on Mac OS X.
The nonprofit Khronos Group standards organization announced a new specification this week for OpenGL 4.2, which brings new graphics functionality to the what's considered to be the most widely ...
NVIDIA's next-generation GeForce 400-series graphics cards, codenamed Fermi, are thought to offer full support for the OpenGL 4.0 specification.
Intel graphics driver releases tend to be a lot less exciting than their Nvidia and AMD counterparts, but they're just as important for those who are currently using a system without a discrete ...
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