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Hey there arsians. I program a bit in DirectX making some small trivial games and I was wondering about the differences between DirectX and OpenGL graphics hardware, which leads me to my questions ...
你经常会听到诸如DirectX 12、Vulkan和OpenGL的名词,这其实是三种主流的图形API(应用程序编程接口),它们为开发者提供了与显卡硬件交互的工具 ...
Since writing good, solid OpenGL code has been (and probably still is even with DX8) FAR easier than doing it in DirectX, OpenGL renderers tend to be better written than their DirectX counterparts.
One of DirectX's three co-creators, Alex St. John, explains why Apple's Metal is such a blow to OpenGL, and what it means in the long run.
Open Graphics Library (OpenGL) is a cross-language, cross-platform API for rendering 2D and 3D vector graphics.
The broad industry support Apple is building around OpenCL will help increase the critical mass behind OpenGL, the 2D and 3D graphics language Apple uses extensively in Mac OS X.
作为图形行业的两大API,DirectX、OpenGL一直上演着相爱相杀,当然现在我们又有了Metal、Vulkan等后起之秀,前辈们的压力自然也更大。 时隔整整三年 ...
IT之家 11 月 20 日消息,摩尔线程今日发布版本号为 v280.90 的图形显卡驱动程序。 官方表示,新版驱动程序可以在 Windows 10 和 Windows 11 操作系统环境 ...
At 303.4 fps, OpenGL is rendering a frame every 3.29 milliseconds; at 270.6 fps, DirectX is rendering a frame in 3.69 milliseconds. That 0.4 millisecond difference is down to how fast the DirectX ...
正式支持 DirectX 12 与 OpenGL 4.2,摩尔线程发布驱动程序 v280.90 2024年11月20日 19:28 IT之家 新浪财经APP 缩小字体 放大字体 收藏 微博 微信 分享 ...
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