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Sometimes when dealing with probabilities, things don't always work out the way you might expect. My favorite example of this is the Monty Hall problem. The name comes from the game show Let's Make a ...
To make your own games, you need to give the computer easy instructions to follow in a language it can understand – code.
Simulating a tabletop game can be done for several reasons: to play the game digitally, to create computer opponent(s), or to prove someone wrong. In [Everett]’s case, he used Python to prove… ...
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