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一般的2D图形库都会有Rect裁剪或者Region裁剪区域,让画笔或者图片只能在裁剪区域内绘制。 我想用OpenGL实现完全相同的效果 我希望能够定义一些简单多边形,通过这些简单多边形的交集或者并集来确定裁剪区域 ...
http://gtkglext.sourceforge.net/<br><br>This stuff is fascinating, but alas, the examples are not simplified enough for my purposes. Can somebody give me a basic ...
It improves upon REALbasic’s built-in SpriteSurface control (or ad hoc 2D solutions created with REALbasic’s Rb3D system) in several areas: graphics, collision detection, and animation.
John Balestrieri today announced that the open beta period for SuperSpriteSurface 1.0 has concluded and the first official release is now available. SuperSpriteSurface is a middleware solution that ...