资讯

Chris Pruett, Oculus’ head of developer relations and co-founder of Robot Invader, elucidates more about the technical knacks for optimizing Unity-based works intended for the Samsung Gear VR ...
Unity assets include sprites, tiles, 3D models, textures, sounds, and animations. Knowing how to produce performance-optimized 3D assets and scenes for mobile applications is essential.
Unity already supports development for (nearly) all mobile platforms and now the game engine maker's working on an optimized version for those with Qualcomm processors -- ie, quite a chunk of them ...
The blog post, Squeezing Performance out of Your Unity Gear VR Game, and can be found in full on Oculus’ blog where Pruett details some hard limits and tricks to keep in mind when developing for ...