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Chris Pruett, Oculus’ head of developer relations and co-founder of Robot Invader, elucidates more about the technical knacks for optimizing Unity-based works intended for the Samsung Gear VR ...
Developing a mobile game? Optimizing your title to run on Arm CPUs and GPUs using Unity is a reliable path to success.
Unity already supports development for (nearly) all mobile platforms and now the game engine maker's working on an optimized version for those with Qualcomm processors -- ie, quite a chunk of them ...
The blog post, Squeezing Performance out of Your Unity Gear VR Game, and can be found in full on Oculus’ blog where Pruett details some hard limits and tricks to keep in mind when developing for ...
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