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At the Game Developers Conference in San Francisco, the Khronos Group unveiled its Vulkan applications programming interface as the successor to the OpenGL graphics standard that is widely used in ...
Obi Wan said it best: 'If you strike me down, I'll become far more powerful than you'll ever imagine.' That's happened with AMD's API Mantle which died at 1.0 but has risen as the new Vulkan API.
Vulkan is coming to macOS and iOS, but no thanks to Apple Early signs are that performance is much better than Apple's awful OpenGL stack.
The Vulkan API is a simple graphics API, similar to DirectX. Vulkan, being a modern program, allows this specific API to have a lot of new features when compared to DirectX. This further enhances ...
And this is even great for Nvidia and AMD. If Vulkan becomes the standard way to do graphics programming, the better it will be for every level of graphics. Intel’s integrated GPUs have never ...
The differences between Vulkan and OpenGL are discussed and compared. Here is an in-depth comparison between the Vulcan API and Open GL API.
'Valheim' Vulkan vs. Normal: Why You Should Use the First One? An API or the Application Programming Interface is used to interact and access data with software components, operating systems, and ...
Vulkan, which is not yet publicly available, will mark the entry of open standards consortium Khronos into the low-level graphics API field. You can also read more on the Google Developers blog.
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